CS:GO pro share thoughts on exploiting Crowd Noise during LAN events
“There’s zero way of fixing it, it’s just the way it is”.
The Crowd Effect in major LAN events has always been the subject of major debate as to if pro players get the so-called “involuntary assistance” during crucial in-game moments by trying to “listen” or feel the crowd’s reactions to certain situations in the game.
One prime example of this instance where the crowd seemingly assisted a team was during the Manila Major Lower Bracket match between team Mineski and Alliance where you can hear the crowd cheering and getting noisy when Alliance enters the Roshan Pit while under the cover of Smoke of Deceit, seemingly giving the hint to team Mineski who immediately used the game’s Scan ability and engage Alliance as they try and take out Roshan. The cheer itself can be heard through the stream as shown in the compilation video below by NoobFromUA starting at minute 4:31.
As incidents such as the one stated above had then questioned the integrity of soundproof booths and headsets on LAN events, Counter Strike: Global Offensive pro Mike “shroud” Grzesiek who currently plays for team Cloud9 add his thoughts to this argument and even somehow admitting that him and other pros have learned to exploit the Crowd effect to their advantage, especially in very crucial situations.
In his stream, shroud explains that that the audience can somehow “help” pro players during LAN matches in situations such as sneaking through smokes or aiming at a wall, which somehow, in crucial situations such as 1-on-1s or 1-versus-2s, the crowd “gives away” crucial info through their reactions, saying that “when the crowd gets loud, he’s there“. shroud also adds that it is not only him or his fellow team mates who have learned to exploit this instance saying that “people do that all the time“, presumably referring to other pro players.
But will there be any way of fixing this problem? Shroud, who also first tackled a question regarding this situation back in January, simply says “There’s zero way of fixing it, it’s just the way it is“, which then leads to more questions like if organizers knew about this all along and if they’re working on ways to fix it, or as to what they plan to do about it. This case is nothing to new to Esports with numerous instances of crowd reactions being used to a team’s advantage, although as of the moment there may not be a sure fire way to prevent issues and instances such as what Shroud has stated above from taking place without maybe doing a major overhaul as to how production for major LANs is executed.