China’s new regulation that lets you know the drop rate of that sweet in-game skin is now in effect
Thank you based China.
Actual item values especially for those that are tagged as “Rare” or “Immortal” will soon become more accurate as a new regulation from China will have game developers and publishers announce the probability rates of dropped in-game items such as loot boxes. First discussed by the global internet community Dec of last year, the ruling has already been put into effect since May 1, 2017, and just as what we have said last year, will be affecting popular MMO and Esports titles such as Dota 2, League of Legends, Overwatch and CounterStrike: Global Offensive, all of which implement an item drop system for cosmetics.
The main sections of the new regulation which wants to publicize the odds of obtaining particular loot boxes in game as well as the probability of obtaining the items inside them are as follows:
- 2.6 …Online game publishers shall promptly publicly announce information about the name, property, content, quantity, and draw/forge probability of all virtual items and services that can be drawn/forge on the official website or a dedicated draw probability webpage of the game. The information on draw probability shall be true and effective.
- Online game publishers shall publicly announce the random draw results by customers on notable places of official website or in game, and keep record for government inquiry. The record must be kept for more than 90 days. When publishing the random draw results, some measures should be taken place to protect user privacy.
China’s own League of Legends servers made their move ahead of this ruling though as about 3 days ago, the drop rates for shards, champions, skins, and summoner icons were made public, however it is not sure if the same system is implemented in other League of Legends servers.
With League of Legends making the move, it is expected that other games such as Overwatch and CS:GO will publicize their loot box drop rate info as well in the coming days, although just as with LOL, there is no assurance that the publicize drop rates in the Chinese region will reflect that of the rest of the world.