Xbox Project Scorpio specs prove that it’s more powerful than the PS4 Pro
Feel the POWAAHH!!
Looks like MicroSoft’s statement about the upcoming Xbox Project Scorpio being the “most powerful console” of this generation holds truth as the specifications reveal by Digital Foundry late last week gives us a very good look under the hood when it comes to hardware.
Teased late last year, the Project Scorpio, which many initially thought to be Xbox One S, promises “native 4K Gaming”, in contrast to upscaling, in 60 FPS. So how does Project Scorpio compare to the PS4 Pro? Well first, the Scorpio runs on a customized Jaguar x86 CPU, with 8 cores clocked at 2.3 Ghz, with 4 MB of L2 Cache, the clock speed is a little, yet still substantially higher than the PS4 Pro whose Jaguar CPU only runs at 2.1 Ghz, and even near double of the Xbox One’s CPU speed which is clocked at 1.75 Ghz. The increased CPU clock speed will help the Scorpio give more room for features concerning Direct X rendering and Audio processing.
As 4K Graphics is becoming one of the new trends in gaming since VR is still yet to take off, the Scorpio, in its promise to bring native 4K Gaming to console players, will be using a Graphic Processing Unit that runs on 40 compute units, running at 1172 Mhz, bringing altogether 6 TFLOPS of Graphic Processing power, compared to the PS4 Pro’s 36-core, 911 Mhz, 4.2 TFLOP GPU. Memory is also significantly higher on the Scorpio compared to both the Xbox One and the PS4 Pro, with its 12 GB GDDR5 RAM capacity with a bandwidth of 320 GB/s.
Xbox One Project Scorpio vs PlayStation 4 Pro Tech Specs side by side comparison
|Xbox Project Scorpio||PlayStation 4 Pro|
|CPU||Custom 8-Core AMD Jaguar x86||8-Core AMD Jaguar x86|
|CPU Clock Speed||2.3 Ghz||2.1 Ghz|
|GPU Core Count||40 Custom Cores||36 Radeon-based GPU Cores|
|GPU Clock Speed||1172 Mhz, 6 TFLOPS||911 Mhz, 4.2 TFLOPS|
|Memory Capacity||12GB GDDR5||8GB GDDR5|
|Memory Bus Size||384-bit||256-bit|
|Memory Bandwidth||320 GB/s||218 GB/s|
But will the hardware prowess be enough for MicroSoft’s Xbox Project Scorpio to topple the console giant that is Sony and their PlayStation 4? If we take a look back at last year’s E3, the PlayStation managed to “win” the whole event with its numerous exclusives such as God of War, Death Stranding, Horizon Zero Dawn, and The Last Guardian, furthermore, PlayStation continued their “dominance” in game releases throughout 2016 and even early this year such as Uncharted 4, and Nier: Automata which is currently a timed PS4 exclusive. Taking this into consideration, MicroSoft’s investment in hardware may all be for naught if they are not able to come up with great, if not good titles for the Project Scorpio, because, let’s face it, not many would invest in a new machine just to play “old” games in bigger and better resolutions.
If the Scorpio would actually be able to surpass the PS4 pro with its hardware prowess, and hopefully fulfilling its promise of native 4K resolution console gaming we will all find out in MicroSoft’s upcoming spot at E3 2017.