The newest hero of Numbani, Orisa disabled for 1 week of Competitive Play
“Efi will not be happy about this.”
Principal Designer of Blizzard Entertainment, Scott Mercer, announced today that the upcoming new hero “Orisa” would be disabled for one week of competitive play. This is an unusual move for Blizzard but a respect for console players. In his statement over at Blizzard’s Battle.net forums, Mercer explains:
When patch 1.9 releases tomorrow, Orisa will not initially be available for Competitive Play. We want to give players some time to learn about and play Orisa before she’s placed into the crucible of Competitive Play.
She’ll still be immediately available in Quick Play, the Arcade (including custom games with the competitive ruleset), and Play vs. AI.
We will see the city’s newest protector “Orisa” debut in competitive play delayed for a week after her launch on March 21.
According to Blizzard’s plan, they want to give players some time to learn the mechanics of Orisa before jumping into the competitive pool, and though the restriction is going to last for a week on competitive, she will still be available in Quick Play, Arcade and in Play vs AI.
In hindsight, this is how they should have rolled out new heroes into the game. While Blizzard has left the option to play new characters in competitive modes up to the players only to become a new source of frustration to play with and against, other competitive games like League of Legends and DotA 2 provide weeks and even months of gathering data to balance out gameplay before enabling new characters in ranked play.
Surely everyone wants to play new heroes right away but it’s a nightmare to have “overpowered” heroes that mess up the meta, remember that it’s not necessarily the hero itself being imba, but the hero can change the meta drastically making other heroes OP like triple tank meta last season, and with that, we sure hope that this move from Blizzard goes on for every new hero and the new maps.