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Riot Games officially consider the power of Crowdfunding with new changes to LoL’s Ecosystem

Riot Games officially consider the power of Crowdfunding with new changes to LoL’s Ecosystem

by LouisSeptember 23, 2016
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Well it’s about damn time if you ask me.

League of Legends might still be the biggest name in Electronic Sports as it holds multiple records for Viewership and Revenue however, in contrast to its biggest competitor, Dota 2, it falls terribly short as far as the cash prizes for major events are concerned. For example, back in 2015 the total prize pool for the Season 5 World Championships reached USD 2,130,000 and was easily surpassed by Dota 2’s Frankfurt Major, held at the same year, whose prize pot reached USD 3,000,000, in addition to that, the 2015 iteration of the The International, which is the Dota 2 counterpart to Worlds, easily dwarfed LoL’s championship prize pool with USD 18,429,613.

There has been much about if Riot should follow Valve’s example and start paying attention to crowdfunding using in-game cosmetics ever since the “Compendium” system for Dota 2 was introduced which helped skyrocket prize pools for big tournaments, and it sure took a while before Riot Games finally give it enough consideration startin with this year’s World Championships.

In a very recent update, Riot Games sets forth new changes to the Esports ecosystem of League of Legends, covering Teams, Media coverage, the Fanbase and In-game content with the most interesting segment being the introduction of League’s own crowdfunding system for its major tournaments starting with Worlds 2016.

According to the update, part of the revenue generated from specific in-game cosmetics, dubbed as Champion and Ward skins which are used to customize Characters and an in-game item, will be added to the prize pool of this year’s Worlds, with the same system to also apply for the Mid Season Invitational starting next year. In addition to prize pool growth, Riot also adds that part of the revenue from cosmetics themed after Pro League of Legends teams will also be heading towards the teams in which the cosmetics are designed from, this after a concern stemming from pro team owners sparked debate involving not only Riot Games but also the community regarding the Pro LoL ecosystem.

Starting with Worlds 2016, we’re making some changes around in-game content which will create additional revenue streams for players and teams.

  • Championship skin & ward – From now, 25% of revenue from each year’s Championship skin and Championship Ward will be added to the Worlds prize pool. That means every purchase of Championship Zed will directly increase the prize pool for Worlds 2016. For context, had this been applied last year, it would have more than doubled the prize pool.
  • Challenger skin – Similarly, going forward, 25% of revenue from each year’s Challenger skin will be added to the MSI prize pool.
  • Team Championship skins – Beginning with the winning team from this year’s Worlds, we will be sharing 25% of the revenue earned on skin sales in the launch year of each set of Team Championship skins directly with the players who inspired them, as well as their team and league (because it takes a village to make a champion). In the spirit of celebrating past champions, we’ll also be sharing revenue from past Team Championship skins with the previous winners – players, teams and leagues (Fnatic, TPA, SKT, Samsung White and SKT again)

The full update is available over at LoLEsports.com

 

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About The Author
Louis
Gaming know it all, dresses like a thug at conventions, loves to spam Spiritbreaker in Dota 2, and only owns video games because of free keys and game codes.
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